Reliving Borderlands’ Pandora [Video Games]

Next to being a writer, I love playing video games. Since the announcement of Borderlands 3, I have taken it upon myself to try and get all the achievements in the Borderlands series, but I wanted to share my experience with the games.

Borderlands has always been one or my favorite video game series. I first played Borderlands way back in the day on Xbox 360. My first character was Brick, the tanky explosion punch-you-in-the-face kind of character. Not exactly my kind of playstyle, but I enjoyed what little time I was able to put into it.

Fast forward, I finally have a gaming computer and decide to play Borderlands 2. I had learned the story of the first one, so I felt comfortable playing the sequel. I was yearning to play Maya, the siren of BL2, because she had a support skill tree and I love playing healer/support in anything. But the problem was, I had no one to play with and I wasnt comfortable online match making. So I played through with melee Zer0, the assassin character.

I am also a huge fan of stealth games, and playing Zer0 in that manner was a fun experience. I was told by a friend to switch to his middle skill tree because it was more efficient DPS-wise. I did so and promptly killed the Warrior in less than a few seconds by throwing all the kunai at him. Needless to say, I was kind of sad how easy it was.

Now I know there are “new game plus” features like True Vault Hunter Mode and Ultimate Vault Hunter Mode after that, but I felt I wanted another challenge in the game. So I played Axton, the soldier class with his trusty turret. Playing Axton definitely made the game completely different. It felt more challenging because I couldnt simply disappear whenever I wanted to like Zer0 could. Battling the Warrior felt like an actual battle.

Then came Borderlands the Pre-Sequel. I knew that Claptrap had a support skill tree, but again, I was a solo player at the time. So I chose Nisha, the gunslinger character. I had a blast using her pistol focused skill tree.

In my next post, I’ll talk more about coming back to the series with the Handsome Collection on console, where I was finally able to play support. Are you a fan of Borderlands? Has the new announcement made you get into the series or start playing it again? Would love to know which game and character everyone is playing on the road to Borderlands 3.

Farewell to Legion

So not exactly my normal blog post, but I am a huge fan of World of Warcraft. It’s lore and dialogue have inspired me on many levels, especially when it comes to my writing.

So this is a blog to say farewell to Legion and hello to Battle for Azeroth. Legion was a really fun expansion. Still not my favorite, like Mists of Pandaria was, but still really fun.

I decided to take some screenshots and in game selfies to capture the place I enjoyed the most. Please enjoy.

 

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Here’s some early Legion screenshots that I took. Some were when my Monk Mistweaver was a Blood Elf.

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There were a lot of good times in Legion. From class-based questlines and class halls to beautiful regions of the Broken Isles, Legion provided a fun and exciting way to play World of Warcraft once again. Don’t even get me started on the awesomeness that was the artifact weapons. Each weapon with its own lore and reason to be part of the class-based stories and gameplay, they were a brilliant tool to use in Legion. Though I’m still holding out for fist weapons with Intellect on them so my “fistweaving” style will be at it’s most epic.

Blizzard did a fantastic job with this one. But now it’s time to say goodbye.

Goodbye Legion. You were great. Now it’s time to fight for the Horde in Battle for Azeroth.

Writing in Video Games

So just yesterday, I beat the game Quantum Break. It’s a Remedy Entertainment video game that does great justice to the company. Playing through the game, I realized how important writing can be for a video game. I mean, I’ve always know that for a fact (especially as a writer myself), but Remedy does storytelling so well that it really opened my eyes.

I’ve always been a sucker for lore and story in video games. I’m the kind of gamer that will read the quest dialogue in World of Warcraft, and even read the physical books based on the game. WoW is one of my favorite video games to have lore in it. I am completely enTHRALLed with the backstory of the races and the characters. It’s one of the reasons I would love to be an intern writer at Blizzard Entertainment (the company that made WoW). Fingers crossed that may actually happen one day.

Anyways, back to Quantum Break. This game has a great story. Remedy has always been great at making story-driven games that also are fun to play, like Alan Wake or Max Payne. Story-driven games are games that are usually highly dependent on the story they tell. Well, I wouldn’t say highly dependent exactly. More like the game is more centered around the story. Games like these are always catching my interest. As a writer and author, I want a compelling story. I want to be inspired. I want to feel what the characters feel.

Speaking of characters, Quantum Break nails them. There were characters that were (for the sake of giving spoilers) seemingly bad at the beginning, but then actually had redeeming qualities. There were characters I was rooting for, aside from the main character Jack Joyce, that faced just as many challenges.

One great thing about Quantum Break is that it entwines the video game aspect with TV show-like episodes at the end of each act. These episodes can change based on your decisions in the game. I wholeheartedly believe that these episodes really helped the gamer/watcher see the “behind the scenes.” From episode one, I was rooting for a character I thought was bad. At the end of episode four, I was nearly crying because of the connection the game gave me to the characters. Character development and connection are great aspects in a game.

I might be just a simple novelist and gamer, but I can always tell when the story in video games is done really well. If I feel the same thing characters feel emotionally, if I am at the edge of my seat wondering what will happen next, and if I still have a residual feeling after the game, the story and game were brilliant.

That residual feeling is something that makes me want to tell everyone to play the game for themselves. It’s something that needs to be experienced. Games like Quantum Break, or another favorite of mine, Life is Strange, should be played. So I highly recommend Quantum Break. Brilliant story, awesome characters, and the feels.

Elements of Sight is on it’s way!

Just finished writing my 3rd book, which will be a novella to my Shattered Soul series. This will soon hopefully be followed up by the novel, Elements of Light, the final installment to the Shattered Soul series.

It’ll take some time to edit, but I hope to have it done by the end of the year. Elements of Light will hopefully not be long after.

I have loads over free time right now so I’m using it to write and read as much as I can. The 20th is the only day I can see myself not being free because the finale of both Life is Strange and Tales from the Borderlands comes out that day so I will be gaming! Next to reading, that’s where a lot of my inspiration comes from. Plus, Life is Strange is an amazing video game!

Haven’t written a blog in a while, so I figured I would. I’ll try to make more updates on the status of my series as I begin editing EoS and continue to write EoLt. You can follow my Twitter or Tumblr for updates as well!

You can get the first two books on Amazon or Createspace!

The Life of a Novelist

I began playing an awesome indie game called The Novelist by Orthogonal Games. This game was probably one of the ones I wanted to play the most.

Check out the first video here.

Playing the Novelist was like getting a look at a real life author with family problems. It can show that each choice we make can make some people happy and others disappointed.

You play as a ghost-like being that stays in a house. This house gets occupied for the summer by Dan, Linda, and their son Tommy. Dan is a writer, Linda is an artist, and Tommy just wants some time with his parents. All three of them have choices that need to be met that will disappoint the other two.

I think this game will be one I replay after I beat it to see what all the other choices cause. It’s a brilliant game and I encourage all gamers and writers to play it!

Remember to keep writing, keep reading, and keep gaming!

Type:Rider, an adventurous colon.

I posted the second video of the second level of Type:Rider. I learned even more about the history of typography and writing. It’s insane how much a game can teach me that my English classes in high school failed to cover because of curriculum. Oh how I hated standardized testing.

Watch the video here.

The second level was the Gothic level. As it did in the first level, the art in the background just amazes me as I jumped around as the colon. I’m a huge fan of history, literature, and art. Ironic part is I am taking a Humanities class that encompasses all of that. I even used my first video as a reference for a discussion post. Video games and education! WOO!

Type:Rider is a game developed by Ex Nihilo and published by BulkyPix and Plug In Digital. It’s a brilliant indie game that I hope my videos spread that awesomeness to other possible gamers.

I’ll play it through till the end.

Remember to keep writing, keep reading, and keep gaming!

H.P. Lovecraft Games

My first H.P. Lovecraft game that I played for PlayingWithWords was an indie game made on GameJolt, by Cloak and Dagger Games, called The Terrible Old Man. Of course it was based on the short story by Lovecraft himself.

Watch the video here.

The first interaction with H.P. Lovecraft was probably the huge geeky icon that is Cthulhu. More specifically, my cousin was explaining the entire concept of the tabletop game Call of Cthulhu. It blew my mind that there was so much behind another short story.

I’ve got several Lovecraftian games in line up for PlayingWithWords, so I hope fans of his readings will stick around to see them!

Remember to keep writing, keep reading, and keep gaming!

PlayingWithWords

What is PlayingWithWords? It’s a YouTube channel based on bringing together the common ground between gaming and writing. There are dozens, if not hundreds, games that are based on writing, writers, authors, books, short stories, poems, etc. My goal is to bring entertainment for gamers, writers, and readers.

You can watch my introduction here.

As an author of two books, I not only draw my inspiration from the obvious (reading), I also gather it from video games. I’ve played video games for as long as I can remember. Even before I started writing short stories in kindergarten, I was playing my N64.

I never really hear about authors playing video games, at least mainstream ones. I know writing is always number one priority for writers, but you can’t really get inspiration if you are always writing, can you? If there are others out there, I want to show them that video games are a great way of getting inspired and be entertained, outside of books.

I know gaming takes time, as does writing. Personally, gaming can easily take over most of my free time. So with PlayingWithWords gives me short bursts of gaming and commentary that give me the inspiration to write more.

I love being a writer, and I will always be a gamer.

Remember to keep writing, keep reading, and keep gaming!

(YouTube) First writing game is up! Type:Rider #1

Uploaded my first Let’s Play! It’s the game Type:Rider which tells the history of writing over the years with different cultures.

The game is fun so far. Loads of reading, so hope you enjoy my terrible reading out loud skills!

Check it out here and subscribe for future Let’s Plays and games about Writing, Reading, Authors, Writers, Books, and more!

Links

Video: https://www.youtube.com/watch?v=W_mFACZ5rdM

Channel: https://www.youtube.com/channel/UCMkCXJrSslJYgafXkJrE9wA

PlayingWithWords (YouTube Channel)

I’ve started a YouTube channel that is going to be based on vlogging and gaming. The key to this channel is it has a “theme” of sorts. I plan to only do let’s plays on games about writing, reading, writers, books, and authors. The theme can be stretched broadly over those subjects, but my main is goal is to give entertainment to those people into writing, reading, and gaming. No author I know has ever mentioned playing video games as a pass time, probably because writers don’t have that time to.

“Keep writing” are the two words that I see plastered all over writing groups on social medias. The thing is, what if one draws inspiration from not just writing? I, for one, love to read and play video games to gather most of my inspiration. Sometimes, it’s hard to force myself to write when I don’t know where to even go in my stories. So yeah, I may take more time than most writers to finish a piece of work, but at least I have a hell of a good time doing it.

Subscribe to my channel here.

Videos coming soon!

Keep writing, keep reading, and keep gaming!