Writing in Video Games

So just yesterday, I beat the game Quantum Break. It’s a Remedy Entertainment video game that does great justice to the company. Playing through the game, I realized how important writing can be for a video game. I mean, I’ve always know that for a fact (especially as a writer myself), but Remedy does storytelling so well that it really opened my eyes.

I’ve always been a sucker for lore and story in video games. I’m the kind of gamer that will read the quest dialogue in World of Warcraft, and even read the physical books based on the game. WoW is one of my favorite video games to have lore in it. I am completely enTHRALLed with the backstory of the races and the characters. It’s one of the reasons I would love to be an intern writer at Blizzard Entertainment (the company that made WoW). Fingers crossed that may actually happen one day.

Anyways, back to Quantum Break. This game has a great story. Remedy has always been great at making story-driven games that also are fun to play, like Alan Wake or Max Payne. Story-driven games are games that are usually highly dependent on the story they tell. Well, I wouldn’t say highly dependent exactly. More like the game is more centered around the story. Games like these are always catching my interest. As a writer and author, I want a compelling story. I want to be inspired. I want to feel what the characters feel.

Speaking of characters, Quantum Break nails them. There were characters that were (for the sake of giving spoilers) seemingly bad at the beginning, but then actually had redeeming qualities. There were characters I was rooting for, aside from the main character Jack Joyce, that faced just as many challenges.

One great thing about Quantum Break is that it entwines the video game aspect with TV show-like episodes at the end of each act. These episodes can change based on your decisions in the game. I wholeheartedly believe that these episodes really helped the gamer/watcher see the “behind the scenes.” From episode one, I was rooting for a character I thought was bad. At the end of episode four, I was nearly crying because of the connection the game gave me to the characters. Character development and connection are great aspects in a game.

I might be just a simple novelist and gamer, but I can always tell when the story in video games is done really well. If I feel the same thing characters feel emotionally, if I am at the edge of my seat wondering what will happen next, and if I still have a residual feeling after the game, the story and game were brilliant.

That residual feeling is something that makes me want to tell everyone to play the game for themselves. It’s something that needs to be experienced. Games like Quantum Break, or another favorite of mine, Life is Strange, should be played. So I highly recommend Quantum Break. Brilliant story, awesome characters, and the feels.

The Life of a Novelist

I began playing an awesome indie game called The Novelist by Orthogonal Games. This game was probably one of the ones I wanted to play the most.

Check out the first video here.

Playing the Novelist was like getting a look at a real life author with family problems. It can show that each choice we make can make some people happy and others disappointed.

You play as a ghost-like being that stays in a house. This house gets occupied for the summer by Dan, Linda, and their son Tommy. Dan is a writer, Linda is an artist, and Tommy just wants some time with his parents. All three of them have choices that need to be met that will disappoint the other two.

I think this game will be one I replay after I beat it to see what all the other choices cause. It’s a brilliant game and I encourage all gamers and writers to play it!

Remember to keep writing, keep reading, and keep gaming!

PlayingWithWords

What is PlayingWithWords? It’s a YouTube channel based on bringing together the common ground between gaming and writing. There are dozens, if not hundreds, games that are based on writing, writers, authors, books, short stories, poems, etc. My goal is to bring entertainment for gamers, writers, and readers.

You can watch my introduction here.

As an author of two books, I not only draw my inspiration from the obvious (reading), I also gather it from video games. I’ve played video games for as long as I can remember. Even before I started writing short stories in kindergarten, I was playing my N64.

I never really hear about authors playing video games, at least mainstream ones. I know writing is always number one priority for writers, but you can’t really get inspiration if you are always writing, can you? If there are others out there, I want to show them that video games are a great way of getting inspired and be entertained, outside of books.

I know gaming takes time, as does writing. Personally, gaming can easily take over most of my free time. So with PlayingWithWords gives me short bursts of gaming and commentary that give me the inspiration to write more.

I love being a writer, and I will always be a gamer.

Remember to keep writing, keep reading, and keep gaming!