Ice Elementalists

Ice Elementalists are those to control the power of Ice.

The Paragons Blessings

Solidarity- The state of being of ice is… yes, a solid! Another tanky Blessing, those blessed by Solidarity focuses on their ice being a lot like permafrost, where they stick ice everywhere and it doesn’t really go away until they’re ready. ice armor can reflect freezing upon foes attacking you, and you know, protect the Elementalist too.

Chilling- grants those he blesses the ability to slow whole droves of opponents, utilizing the water particles in the air and freezing them to create almost a mist of ice. Has a lot of the same gimmicks of mists, but is less versatile and much colder.

The Cold- is the only Ice paragon that does not actually grant his own their globals (control of ice and whatnot) but instead grants them the ability to manipulate temperatures, of people and the air around them. While unable to do the cool stuff that their brothers of Ice can do, those chosen by Cold can instantly drop the temperature around them to well below freezing, in some instances instantly killing things with the sheer cold and the shock that follows. Takes a lot of energy to utilize such feats, but it looks damn impressive.

Freezing– focuses on the same kind of things that solidarity does, but offensively rather than defensively. Freezing either entire enemies or just bits of them, those chosen by Freezing are a force of reckoning.

Ice Plane: A vast open tundra of snow and completely frozen lakes.

Notable Ice Elementalists: Vanna, Raed, Venale Senrog

Written by: Sam Hayes     Edited By: Brandan Chapman
All rights copyrighted by Brandan Chapman.